
Much of Shock 2's unsettling affects on the player comes from the biological nature of most of your opponents, and the knowledge that they are all crew members of the Von Braun who have been horribly mutated. To survive, the fragment of SHODAN became dormant, and her creations were allowed to thrive and evolve. In a brief throwback to Shock 1 lore, the Beta Grove that you ejected in that adventure crash landed on the planet of Tau Ceti 5, contained therein was a SHODAN component, as well as her mutagenic experiments. As you struggle to reach Dr.Polito, when you get to the Operations deck it’s revealed Dr.Polito is no more : SHODAN was communicating with you all along. It’s impossible to give Shock 2 the coverage it deserves without laying the major plot twist bare, so here it is.

This time however, you have no memory of the past few weeks, and are told by Dr.Polito that you ‘volunteered’ to have cybernetic implants installed in order to combat the strange events that are taking place on board both ships. You begin the game in much the same fashion as Shock 1, awakening from cryo-sleep. Shock 2 is equal opportunity and inclusive, maniacal AI’s of both genders. Janice Polito, who penned the novel Emergent AI and Ethical Constraints, is brought on as a specialist to make sure XERXES doesn’t come down with a case of delusional psychosis as SHODAN did. The narrative clearly paints him as not being his father’s son, and seeking to clear his name by conducting himself in an honorable manner during the adventure.Ī replacement for SHODAN, XERXES is installed as the ship’s AI. An interesting twist is that the captain of the UNN vessel is none other than the son of Edward Diego, the man most directly responsible for the rise of SHODAN on Citadel. They are allowed to make a maiden voyage only with a UNN escort vessel, the UNN Rickenbacker.


As we begin our story, what remains of TriOp creates a Faster Than Light (FTL) drive and creates a starship, the Von Braun.

The United Nations Nominate (UNN) was formed, as a successor to the UN. In short, after the events of Shock 1, the public’s trust in mega-corporations was destroyed, and governments started to step in to regulate them. The manual, much like many others of the time provides backstory in addition to the opening cut-scenes.
